File Type


Audio Interchange

Renders the project as a single AIFF file.

When this option is selected, an Attributes drop-down list will be displayed. Use the Attributes drop-down list to choose the desired sample rate, bit depth, and number of channels for the output file.

MPEG Layer 3 (.mp3)

Renders the project as an MPEG (Moving Picture Expert Group) Layer 3 file using the Sony MP3 Plug-In.

MP3 allows you to store audio in a much smaller file, while retaining much of the quality of the sound. When you click the Save button after choosing the MP3 option, the Sony MP3 Plug-In dialog is displayed, allowing you to make specific selections for encoding to MP3. For more information on these encoding options, please refer to What’s This? help.

OGG Vorbis

Renders the project as using the OGG Vorbis compression standard.

Perfect Clarity Audio

Renders the project using the Perfect Clarity lossless compression format.

( .mov)

Renders the project using the Apple QuickTime compression format.


Renders the project as a RealMedia file for broadcast over the Internet.

Sony Wave 64

Renders the project using the Sony Wave 64 format. Files saved in this format can exceed the 2 GB file-size limit imposed by the standard Wave format if your operating system supports it.

Video for Windows

Renders the project as a standard AVI (audio-video interleaved) file.


Renders the project as a single wave file.

Windows Media Audio

Renders the project as a Microsoft Windows Media Format file for broadcast over the Internet.


Windows Media Video

Renders the project as a Microsoft Windows Media Format file for broadcast over the Internet.

Rendering Projects (Render As)

Vegas Pro b renderas Rendering

File Menu

When you’re finished editing your project—or when you want to see it in its final form—you can choose Render As from the File menu to convert your project to another format and create a single file on your hard drive.

The project file is not affected (overwritten, deleted, or altered) during the rendering process. You may return to the original project to make edits or adjustments and render it again.

If you’ve prerendered your project, those prerendered sections can be used for your final render when the destination formats match.

When you render video to any of the following formats, unedited video frames are passed through without recompression (smart rendering):

  • DV AVI

  • DV MXF

  • IMX MXF (IMX 24p MXF is not supported for no-recompress rendering)

  • HD MXF

  • MPEG-2 (for files such as those from HDV and DVD camcorders)

  • XDCAM EX supports smart rendering across the following formats:

    • SP 18.3 Mbps CBR 1280x720p to/from XDCAM EX and HDV HD-1

    • SP 25 Mbps CBR 1440x1080i to/from XDCAM EX, XDCAM HD, and HDV HD-2

    • HQ 35 Mbps VBR 1440×1080 to/from  XDCAM EX and XDCAM HD

    • HQ 35 Mbps VBR 1280x720p to/from XDCAM EX

    • HQ 35 Mbps VBR 1920×1080 to/from XDCAM EX

Vegas Pro note RenderingIn order to perform smart rendering, the width, height, frame rate, field order, profile, level, and bit rate of the source media, project settings, and rendering template must match. Frames that have effects, compositing, or transitions applied will be rendered.

You can clear the Enable no-recompress long-GOP rendering check box on the General tab of the Preferences dialog to turn the feature off.

Vegas Pro warning RenderingWhen you route busses to hardware outputs, the outputs from those busses will not be included in the mix when you render your project.

  1. From the File menu, choose Render As to display the Render As dialog.

  1. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where you want to save your file.

  1. Type a name in the File name box, or select a file in the browse window to replace an existing file.

  2. Choose a file type from the Save as type drop-down list.

  3. If you’re rendering to .wav, .w64, .avi, or .mxf format, you can select the Enable multichannel mapping check box to render a file with multiple audio channels.

    For more information about rendering multichannel audio and setting up multichannel mapping, please see Rendering Multichannel Audio Files.

  1. Choose a template from the Template drop-down list to specify the parameters that should be used for rendering your file, or click the Custom button to create a new template.

Vegas Pro tip RenderingTips:

  1. Templates that match your project settings (frame size, pixel aspect ratio, and frame rate) are displayed with an = symbol in the drop-down list:
    Vegas Pro templateindicator Rendering

  2. When you render a 5.1 surround project to AIFF (.aif), Perfect Clarity Audio (.pca), Wave64 (.w64), or Wave (.wav) formats, you can save each of the surround master busses to a separate file by choosing the multiple mono setting from the Template drop-down list. For example, if you’d typed My Film.wav in the File name box, the following files would be rendered: My Film Right.wav, My Film Right Surround.wav, My Film LFE.wav, My Film Left.wav, My Film Left Surround.wav, and My Film Center.wav.

  3. When you render a 5.1 surround project to Wave or Wave64 format, you can render a single six-channel file by selecting the Enable multichannel mapping check box and creating a channel mapping using the Surround Master outputs.

    For more information about rendering multichannel audio and setting up multichannel mapping, please see Rendering Multichannel Audio Files.

Vegas Pro note RenderingYou’ll need to choose a rendering template that inserts pulldown fields to create a standard DV file if your project properties are set to 24p or if you selected the Allow pulldown removal when opening 24p DV check box on the General tab of the Preferences dialog. Use the NTSC DV 24p (inserting 2-3-3-2 pulldown) template if you intend to bring the file back into the timeline as source material.

  1. Select the Save project as path reference in rendered file check box if you want to save the path to your project in the rendered file. Saving the project path allows you to easily return to the source project if you use your rendered file in another project.

Vegas Pro note RenderingNotes:

  1. The project information in the rendered file is a reference to a project file only. If you modify the project file after rendering, the project data will no longer match the rendered file. To edit a project using a path reference, the project file and all media must be available on your computer.

  2. The check box will be unavailable if you haven’t saved your project or if you’re rendering using a third-party file-format plug-in.

  1. Select the Render loop region only check box if you want to save only the portion of the project that is contained within the loop region. Loop Playback does not need to be selected for this option to work.

  2. Select the Stretch video to fill output frame size (do not letterbox) check box when you are rendering to an output format with a slightly different aspect ratio than your project settings. This will prevent black bars from appearing on the top and bottom or the sides of the output.

  3. If the selected file type supports it, you can select the Save project markers in media file check box to include markers, regions, and command markers in the rendered media file.

Vegas Pro  Rendering ads/sub/vegaspro/en/source/note.gif" style="width:20px;height:20px" width="20" height="20" border="0">If the selected file type cannot save markers internally, will save the metadata to an external file with an .sfl extension (using the same base name as your media file).

  1. Select the Render using networked computers check box if you want to queue multiple renders on a single computer or to harness the power of those other computers to speed up your rendering times. For more information, see Network Rendering.

  2. Select the Use project output rotation setting check box if you’re rendering a rotated project and want to use the Output rotation setting from the Project Properties dialog for your rendered file.

    When the check box is cleared, the media is rotated according to its Media Properties setting, but the project itself is unrotated—you can use this setting to proof your project on an unrotated display.

  3. Click the Save button. A dialog is displayed to show rendering progress.

    When rendering is complete, click the Open button to play the file with its associated player, or click Open Folder to open the folder where you saved the file.