Project Nesting |
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Nesting allows you to add a project to the timeline of another project. Nesting can help you organize a timeline or create other effects:
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Create a single element — such as a lower-third graphic or watermark — that you can use in multiple timeline locations or projects.
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Create a complex composited element that you can use as a single media object in the timeline.
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Create a transition across multiple events by placing the events in a nested project and applying a transition to the nested project event.
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Create a musical composition with its own tempo and FX bus structure that you can use in another project.
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Create a separate project for each scene in a video and nest those projects in a master video project. You can apply color correction to each shot within the scene and then apply color correction to the entire scene in the master project.
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Use master projects to deliver a single project in multiple formats without time- and disk-consuming intermediate renders: for example, you could add your 24p, 16:9 HD (high-definition) project to a master project to reformat the project as widescreen SD (standard definition) for DVD, letterboxed SD for VHS, 4:3 pan-and-scan SD, or 25p.
Perform either of the following actions to nest a project within the current project:
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Drag a project from the Explorer window (or Windows Explorer) to the timeline.
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From the File menu, choose Import, then choose Media from the submenu, and then browse to the project you want to use.
The file is added to the Project Media window and an event is created where you drop the project in the timeline (or at the cursor position if import or use the Explorer to open a project file).
You can edit the nested project’s events just like any other event on the timeline: trim, shuffle, stretch, crop, or apply event switches.
Notes:
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The output from the nested project’s master bus is used to create the audio event. If you nest a 5.1 surround project, the audio event will be a stereo downmix of the surround master bus.
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Audio events from nested projects cannot be edited in a sound editor.
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The audio from a nested project will require that a proxy file be built. To avoid building proxy files, delete audio from nested projects and use the master project to create your audio.
From the Tools menu, choose
Rebuild Offline Nested Audio to rerender any offline audio proxy files in your project. Audio proxy files can be offline if you cancel rendering when adding a nested project. -
Markers and regions in the nested project are displayed in the timeline as media markers in the event.
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Prerendered video from a project will be used when that project is nested in another project’s timeline.
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You can edit a nested project by right-clicking the event in the timeline and choosing Edit Source Project from the shortcut menu. A new window will open to allow you to edit the project.
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In order to use network rendering with nested projects, the nested project must contain only media from folders that do not require remapping. Before nesting your project, update the project so that all media in the project is added from a network folder or a local, shared folder that is mapped to the same drive letter on all renderers and the render host.