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Connect an audio source to your sound card’s input.
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Position the cursor where you want to start recording.
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Select the Arm for Record buttons on the tracks where you want to record. Arming a track enables it for recording.
When a track is armed, the track meter displays the track’s level. If input monitoring is not on, the meter displays the level of your input source. If input monitoring is turned on, the meter shows the level of the input source plus the track effects chain.
If you have not specified a location in the Recorded files folder box in the Project Properties dialog, you will be prompted for the location where you want to save your recorded audio. If you want to display this prompt after the location has been set, hold Shift while clicking the Arm for Record button.
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Click the Record button on the Transport bar to start recording.
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To stop recording, click the Record button again or click the Stop button on the Transport bar. The Recorded Files dialog is displayed.
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Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click Delete or Delete All if you do not want to save the recorded files, or click Rename to change the file’s name.
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Click Done to close the Recorded Files dialog. Your recorded file is displayed as a new event in the timeline, and the recorded file is added to the Project Media window.
If Loop Playback is turned on for your project, playback will loop during recording and a take will be created each time playback returns to the start of the loop region. The last take recorded is set as the active take.
A region is created to indicate the beginning and ending of each take in the recorded file. These regions are not part of your project, but are visible in the Trimmer Window.
For information about choosing takes, click here.
You may record into an audio event by selecting it. The record time is determined by the event’s length.
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Select the event and position the cursor at the beginning of the event.
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Select the Arm for Record button on the track that contains the event.
If you have not specified a location in the Recorded files folder box in the Project Properties dialog, you will be prompted for the location where you want to save your recorded audio. If you want to display this prompt after the location has been set, hold Shift while clicking the Arm for Record button.
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Click the Record button on the Transport bar to start recording.
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To stop recording, click the Record button again or click the Stop button on the Transport bar. The Recorded Files dialog is displayed.
Select the Loop Playback button on the Transport bar to record multiple takes within the selected event.
The last take recorded is set as the active take for the event. For information about choosing takes, click here.
You may record a new take into a selected audio event using a time selection. This option provides room for pre-roll and post-roll during recording.
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Select the event you want to punch into:
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If you want to punch into the middle of an event, select the portion of the event you want to replace and press S to split the event.
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Select multiple events to create multiple punch-in and -out points.
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Create a time selection to set the amount of pre-roll and post-roll and position the cursor at the beginning of the time selection. The edges of the selected events serve as the punch-in and punch-out points:
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Select the Loop Playb
ack button if you want to record multiple takes of each event. A new take will be created each time the cursor passes through the selection. -
Select the Arm for Record button on the track that contains the event.
If you have not specified a location in the Recorded files folder box in the Project Properties dialog, you will be prompted for the location where you want to save your recorded audio. If you want to display this prompt after the location has been set, hold Shift while clicking the Arm for Record button.
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Click the Record button on the Transport bar to start recording.
If input monitoring is turned on, the track’s original audio is played until the cursor reaches the selected event. When the cursor plays through the selected event, you’ll hear your recording input, and the track’s original audio is played again when the cursor moves past the selected event.
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To stop recording, click the Record button again or click the Stop button on the Transport bar. The Recorded Files dialog is displayed.
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Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click Delete or Delete All if you do not want to save the recorded files, or click Rename to change the file’s name.
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Click Done to close the Recorded Files dialog.
The last take recorded is set as the active take for the event. For information about choosing takes, click here.
When performing punch-in recording, recording occurs underneath the pre- and post-roll. If your subject starts early, for example, you can adjust the event to uncover the recording. Hold Ctrl+Alt while dragging the crossfaded area to slip the crossfade in either direction, or click one of the following links for information about trimming and slipping/sliding events.
By default, the Windows Sound Mapper is used to record audio. However, you can use the Audio Device tab in the Preferences dialog to specify a different device.
Choosing mono or stereo recording with the Microsoft Sound Mapper
If you’re using the Microsoft Sound Mapper as your default audio device, the Record Device Selector is displayed next to the Arm for Record button to indicate which device is selected for recording.
Click the Record Device Selector button and choose a setting from the menu.
Setting |
Description |
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Stereo—both channels will be recorded. |
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Left—only the left channel will be recorded. |
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Right—only the right channel will be recorded. |
Choosing an input device
If you’re using a device that has multiple input ports available, the Record Device Selector is displayed next to the Arm for Record button to indicate which port is selected for recording.
Click the Record Device Selector button and choose a setting from the menu.
Setting |
Description |
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Stereo—both channels of the selected device will be recorded. |
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Left—only the left channel of the selected device will be recorded. |
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Right—only the right channel of the selected device will be recorded. |
The settings from the Audio tab in the Project Properties dialog determine the format for recorded files.
While you’re recording, a responsive meter is displayed in the track header to monitor the incoming signal level of the selected recording device. It is important that you record with the highest signal possible without clipping.
When a track is armed, the track meter displays the track’s input level. If input monitoring is not on, the meter displays the level of your input source. If input monitoring is turned on, the meter shows the level of the input source plus the track effects chain.
A reading of 0 dB is the maximum for a digital signal. Clipping occurs when the incoming signal is too high to be represented as a digital value. The result is distortion in the recording. A clipped signal will be indicated by a red Clip warning at the top of the meters.
Right-click the meters and choose a command from the shortcut menu to adjust the display of the meters.
If you’re using a low-latency audio device, can perform record input monitoring so you can hear your recording signal with real-time track effects.
To turn on input monitoring, click the Record Device Selector button ( or ), choose Input Monitor from the menu, and then choose Auto or On from the submenu. During recording, your signal will be played back with the current track effects chain, but a dry (unprocessed) signal is recorded.
When Auto is selected, you will hear the input monitor signal when playback is stopped and during recording. If you’re recording into selected events, you’ll hear the input monitor signal only when the cursor passes over the selected events.
When On is selected, the behavior is similar to Auto mode, but you will always hear the input monitor during recording—monitoring is not toggled on and off when recording in to a selected event.
Your ability to monitor effects in real time is dependent on your computer’s performance. Effect automation envelopes are bypassed during record monitoring.
From the Options menu, choose Metronome before recording. When you start recording, the metronome will start playing at the tempo specified on the Ruler tab of the Project Properties dialog.
To change the sounds used by the metronome, use the Audio tab in the Preferences dialog.
The metronome’s sound is not mixed in the final rendering of the project.
Recording Audio |
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can record audio into multiple mono or stereo tracks while simultaneously playing back existing audio and video tracks. You are limited only by the performance of your computer system and audio hardware. Audio is recorded to a media file on your computer and into an event on the timeline.
You may record into an empty track, a time selection, an event, or a combination of time and event selection. You can also record multiple takes for an event so you can maintain multiple versions of an event that you may play back and edit.
Tips:
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Select a media bin before recording if you want to automatically add your recorded audio to a media bin.
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To save track effects with your recorded files, create an effects package of the track effect settings and apply the chain to the event as a non-real time event effect.
When input monitoring is on during audio recording, audio effects chains that contain non-in-place plug-ins are displayed in yellow () to indicate that automatic plug-in delay compensation is being used. Chains that cannot be used for live monitoring are automatically bypassed and are displayed in red ().
What do you want to do?
Record audio
Record multiple takes
Record a new take for an audio event
Record into a time selection or event (punch-in)
Change the recording device and attributes for recording audio
Monitor audio levels
Toggle record input monitoring
Record using the metronome